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            <title>STORY LAB: APP ANIMATION MASH UP WORKSHOP</title>
            <link>https://wiki.slq.qld.gov.au/doku.php?id=ypf:story_lab:app_animation_mash_up&amp;rev=1551684403&amp;do=diff</link>
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&lt;h1 class=&quot;sectionedit1&quot; id=&quot;story_labapp_animation_mash_up_workshop&quot;&gt;STORY LAB: APP ANIMATION MASH UP WORKSHOP&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
 &lt;strong&gt;A workshop for participants aged 8-16&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:summer_festival_069.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:summer_festival_069.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=69d372&amp;amp;media=ypf:summer_festival_069.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;em&gt;This workshop was created by the Young People and Families team for State Library of Queensland’s Summer Festival: Tech+ Stories + Play program in December 2017.&lt;/em&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;STORY LAB: APP ANIMATION MASH UP WORKSHOP&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;story_labapp_animation_mash_up_workshop&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-311&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;description&quot;&gt;Description&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Remix free-use digital images to create loop-based animations with your fingertips. Using the live animation and VJ* app ‘Tag Tool’ it’s easy to manipulate and re-contextualize historical images and illustrations, combined with your own drawn creations, to create visual mash-ups that can be exported and shared. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Description&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;description&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;312-657&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit3&quot; id=&quot;duration&quot;&gt;Duration&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
5 hours, including a 45 minute and 15 minute break. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Duration&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;duration&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;658-733&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit4&quot; id=&quot;participants&quot;&gt;Participants&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Maximum 15 people aged 8-16,preferably in groups of 8-11 and 12-16.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Participants work individually on their own creation. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Participants&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;participants&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;734-891&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit5&quot; id=&quot;facilitator_experience_required&quot;&gt;Facilitator experience required&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Facilitation of this workshop requires
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A working understanding of the Tagtool app.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A working understanding of the iOS operating system on iPad.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Completing this workshop resource in full yourself as preparation for the workshop will act as adequate training for all of the above. 
&lt;/p&gt;

&lt;p&gt;
Once you&amp;#039;ve learnt the basics of Tagtool, experiment to learn more and make adaptations to the workshop plan as required. The software feels tricky at first, and has quite an innovative user interface, but once you’ve understood it’s functionality it feels very intuitive. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Facilitator experience required&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;facilitator_experience_required&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;892-1506&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit6&quot; id=&quot;outcomes&quot;&gt;Outcomes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Engagement with concepts of remix culture, and how free use digitized materials from cultural collections can be used to create new art and ideas.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Working understanding of Tagtool, and how it can be used to create artwork and animations. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Creation of a short loop based animation using digitized collection materials&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A serious amount of fun&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Outcomes&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;outcomes&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;1507-1886&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit7&quot; id=&quot;venue_requirements&quot;&gt;Venue requirements&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Flat floor workshop room or auditorium, minimum 7m x 12m minimum  floor space&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 5 x Workshops Tables with chairs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Large projection or LED screen.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Audio playback and speakers.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Venue requirements&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;venue_requirements&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;1887-2107&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit8&quot; id=&quot;material_requirements&quot;&gt;Material Requirements&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 10 x iPads with ‘New Tagtool’ app, activated with ‘Tagtool Pro’ (in-app purchase, $9, required iOS 9 or higher).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 x iPad for presenter with ‘New Tagtool’ app setup in ‘Demo Mode’&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 10 x Name Tags &amp;amp; a sharpie&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 x Apple TV (or a compatible video output cable for your iPad)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 x Music Stand - to put the presenters iPad on whilst they are demonstrating. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 x Projector or digital display w/HDMI input.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A surface to project onto.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Assorted print outs of free-use collection materials, like these compiled PDFs (&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?media=ypf:story_lab:app_illustration_mash_up_1.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot; _blank&quot; title=&quot;ypf:story_lab:app_illustration_mash_up_1.pdf (20.8 MB)&quot; rel=&quot;noopener&quot;&gt;1&lt;/a&gt; and &lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?media=ypf:story_lab:app_illustration_mash_up_2.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot; _blank&quot; title=&quot;ypf:story_lab:app_illustration_mash_up_2.pdf (26.4 MB)&quot; rel=&quot;noopener&quot;&gt;2&lt;/a&gt;) pulled from the these &lt;a href=&quot;https://www.flickr.com/photos/statelibraryqueensland/&quot; class=&quot;urlextern&quot; target=&quot;_tab&quot; title=&quot;https://www.flickr.com/photos/statelibraryqueensland/&quot; rel=&quot;ugc nofollow noopener&quot;&gt;State Library of Queensland Flickr Commons&lt;/a&gt;.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Material Requirements&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;material_requirements&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;2108-2933&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit9&quot; id=&quot;workshop_summary&quot;&gt;Workshop Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
4 hours total, plus 1 hour of breaks.
&lt;/p&gt;
&lt;div class=&quot;table sectionedit10&quot;&gt;&lt;table class=&quot;inline&quot;&gt;
	&lt;thead&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 leftalign&quot;&gt;   &lt;/th&gt;&lt;th class=&quot;col1 leftalign&quot;&gt;   &lt;/th&gt;
	&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 15 minutes  &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; Introduction &amp;amp; Safety Briefing  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 20 Minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Project Briefing &amp;amp; Discussion &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 60 Minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Exploring Tagtool &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 15 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Snack Time! &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row5&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 40 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Creating with Tagtool Part 1&lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row6&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 45 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Lunch Time! &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row7&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 60 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Creating with Tagtool Part 2&lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row8&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 25 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Sharing &amp;amp; Debrief &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;secid&amp;quot;:10,&amp;quot;range&amp;quot;:&amp;quot;3003-3328&amp;quot;} --&gt;
&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Workshop Summary&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;workshop_summary&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:9,&amp;quot;range&amp;quot;:&amp;quot;2934-3329&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit11&quot; id=&quot;setup&quot;&gt;Setup&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
I set this room up with multiple stations for individuals to work, with several participants per table, all with proximity to the front of the room where the screen was positioned. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:app_animation_2.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:app_animation_2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=21d3da&amp;amp;media=ypf:app_animation_2.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
I made sure the Tagtool app was pre-installed and then tested on all iPads. Please note that the app requires software iOS 9 or higher. To upgrade from the &amp;#039;Free&amp;#039; version to the &amp;#039;Pro&amp;#039; version, inside the app on one of the iPads purchase ‘Tagtool Pro’ whilst logged in to your Apple account. This purchase will then be available on any device logged in on the same account. When you then go in to upgrade on your other devices, click &amp;#039;Restore Purchases&amp;#039;.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:app_animation_3.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:app_animation_3.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=6852a3&amp;amp;media=ypf:app_animation_3.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Connect the presenter iPad to your Apple TV and use it in ‘Screen Mirroring’ mode. Then, in the Tagtool app, turn on &amp;#039;Demo Mode&amp;#039; by selecting it in the Menu. If &amp;#039;Demo Mode&amp;#039; is not turned on then you will see the Tagtool canvas output screen rather on the projector rather than a mirror of the Tagtool workspace. 
&lt;/p&gt;

&lt;p&gt;
I also pre-printed all the digitised collection materials from public domain collections, printed in an A4 format, having scaled images to fit the maximum size possible on each A4 page. Here are the files that I used.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?media=ypf:story_lab:app_illustration_mash_up_1.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot; _blank&quot; title=&quot;ypf:story_lab:app_illustration_mash_up_1.pdf (20.8 MB)&quot; rel=&quot;noopener&quot;&gt;app_illustration_mash_up_1.pdf&lt;/a&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?media=ypf:story_lab:app_illustration_mash_up_1.pdf&quot; class=&quot;media mediafile mf_pdf&quot; target=&quot; _blank&quot; title=&quot;ypf:story_lab:app_illustration_mash_up_1.pdf (20.8 MB)&quot; rel=&quot;noopener&quot;&gt;app_illustration_mash_up_1.pdf&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Setup&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;setup&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:11,&amp;quot;range&amp;quot;:&amp;quot;3330-4704&amp;quot;} --&gt;
&lt;h1 class=&quot;sectionedit12&quot; id=&quot;detailed_workshop_breakdown&quot;&gt;DETAILED WORKSHOP BREAKDOWN&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;DETAILED WORKSHOP BREAKDOWN&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;detailed_workshop_breakdown&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:12,&amp;quot;range&amp;quot;:&amp;quot;4705-4747&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit13&quot; id=&quot;step_1introduction_safety_briefing&quot;&gt;Step 1: Introduction &amp;amp; Safety Briefing&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(10 minutes)
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;introductions&quot;&gt;Introductions&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Upon entry to the workshop, I ask participants to sit on the floor in a circle in a clear space away from workstations. I also ask them not to touch any of the equipment on the workstations until the are instructed to do so. 
&lt;/p&gt;

&lt;p&gt;
A strong and through introduction is important for:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Setting up a positive working environment&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Builds a feeling of trust&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Letting go of any nervous energy&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Building the foundations of a consistent and clear way of working - that there will be two types of working.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Introductions can include:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Acknowledgement of country&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Introduce yourself as the presenter, your background, experience and  interest in the workshop topic.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Introducing any other staff that might be in the room. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Unpack the ‘ground rules’ for collaborating together in a positive work environment. (Come up with these yourself - mine are Kindness, Generosity, Respect, Do your best).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Explore ways of working: A: Instructional, where they are expected to listen, and respond when asked to. B: Free-working, where they will be required to self-lead their work in groups, and are able to freely chat and converse. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;play_a_game&quot;&gt;Play a game!&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
I like to choose a game that everyone will have the opportunity to succeed at, regardless of their athletic ability. I also try to choose a game that is based on a process of focus and concentration, rather than one based on physical exertion. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;safety_briefing&quot;&gt;Safety Briefing&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The safety briefing for this workshop can run as follows:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Safety is the most important aspect of this workshop.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do not touch any of the equipment without being instructed to.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Be careful with the equipment - iPad screens are delicate.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If something is broken, don’t pick it up. Get a staff member immediately. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 1: Introduction &amp;amp; Safety Briefing&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_1introduction_safety_briefing&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:13,&amp;quot;range&amp;quot;:&amp;quot;4748-6609&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit14&quot; id=&quot;step_2project_briefing&quot;&gt;Step 2: Project Briefing&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(20 minutes)
&lt;/p&gt;

&lt;p&gt;
A clear briefing helps participants understand what they are in the workshop to achieve, an allows them to self-direct their focus as they work through each step of the workshop process. Participants who don’t understand what they are working towards and have no means of figuring out where they are up to in a greater process are more likely to lack focus.
&lt;/p&gt;

&lt;p&gt;
So - I briefly unpack each part of the process. Having the workshop schedule breakdown somewhere in the room will help participants orientate where they are up to in the process an where they are heading next (or when lunch is happening - very important information).
&lt;/p&gt;

&lt;p&gt;
This workshop can be unpacked through the following steps.
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Workshop Briefing&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Tagtool - Demo &amp;amp; Learning&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Tagtool - Experimenting&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Sharing&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;

&lt;h3 id=&quot;workshop_briefing&quot;&gt;Workshop Briefing&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Facilitate a discussion to give context to the content that you will be creating throughout the workshop. Start with exploring the idea that animation is no longer the domain of the professional, and that GIF animations have permeated internet culture. Some talking points could be:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Animation is for everybody, and ranges from super simple, to super complex.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; GIFS are a simple form of animation that have been popularised and shared on the internet. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The key things about these forms of animation are that they are not made by professionals; they are often made by hobbyists who are remixing other people’s content. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; GIFS are often about taking something old to make something new. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Discuss what content is available on the internet for us to freely use and transform. Talking points could include: 
&lt;/p&gt;

&lt;p&gt;
State Library of Queensland is a collector of all things to-do with Queensland.  SLQ has millions of items in their collection, including lots of awesome images that are:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Out of copyright - which means we are free to use, edit an adapt them into whatever we want, and &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Digitised, so they are in a format that we can edit them using digital tool.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Discuss the idea that creative people all over world are already making amazing new animations from old images found in libraries and show some examples from a competition for this kind of animation called GIF IT UP.  Use your iPad connected to the projector or display and browse through &lt;a href=&quot;https://gifitup.net&quot; class=&quot;urlextern&quot; target=&quot;_tab&quot; title=&quot;https://gifitup.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;GIF IT UP&lt;/a&gt; page on GIF HUB and look at some examples of GIF animations created using remixed collections. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 2: Project Briefing&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_2project_briefing&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:14,&amp;quot;range&amp;quot;:&amp;quot;6610-9070&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit15&quot; id=&quot;step_3exploring_tagtool&quot;&gt;Step 3: Exploring Tagtool&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(60 minutes)
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:app_animation_5.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:app_animation_5.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=7a593a&amp;amp;media=ypf:app_animation_5.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;gestures&quot;&gt;Gestures.&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Tagtool is a multi-touch gesture based interface, so it’s important to have a good grasp of a variety of multi-touch gestures before you even pick up an iPad. Before you hand out iPads to start the hands on session of the workshop, teach the gestures that you’ll need to the participants. This seems like simple stuff, but really comes in useful down the line! 
&lt;/p&gt;

&lt;p&gt;
Gestures to cover include:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; One finger tap&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; One finger hold&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; One finger drag&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Two finger tap&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Two finger pinch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Two finger drag up/down&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Two finger drag left/right&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Three finger tap&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Tagtool is an app that requires two hands to operate, and often you will be required to do two gestures at once, on each hand. Ask the participants to respond to your instructions. For example.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Left hand = One finger hold. Right hand = Two finger pinch. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Left hand = One finger drag. Right hand = One finger hold.election&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;discovering_the_interface&quot;&gt;Discovering the interface&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;/div&gt;

&lt;h4 id=&quot;learn_mode&quot;&gt;Learn mode&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
 For this section of the workshop, make sure ‘Learn Mode’ is selected. This will cause Tagtool to show you the functionality of the interface whilst it is in use. Encourage participants to tap around the pane and read the text that appears to learn different functions.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;paint_mode&quot;&gt;Paint Mode&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:story_lab:app_animation_2.png&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:story_lab:app_animation_2.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=33c768&amp;amp;media=ypf:story_lab:app_animation_2.png&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
There are two interfaces to Tagtool, Paint Mode which shows your paint pallete pane and paint functions, and Animate Mode which shows your animation layers pane, and animation functions. 
&lt;/p&gt;

&lt;p&gt;
Discuss paint mode as the illustration aspect of the app, an interface for creating visual content to animate. Learn the following functions.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Colour selection&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Hue selection&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Transparency selection&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Brush Size selection&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Instruct participants to draw a shape with their chosen color, and to fill it in. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;creating_new_layers&quot;&gt;Creating New Layers&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Discuss the concept of layers, the idea that you can have different elements of your image in different layers, so they can be edited and animated independently. Demonstrate layers by:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do a 3 finger tap in the colour selection pane box. The screen should flash to indicate a new layer has been created.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose another colour and add two dots to your shape to make eyes.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do a 3 finger tap in the colour palate pane. The screen should flash to indicate a new layer has been created.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose another colour and add a line to create a mouth or smile to the shape. Your end result should look like a face.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h4 id=&quot;animate_mode&quot;&gt;Animate Mode:&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:story_lab:app_animation_1.png&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:story_lab:app_animation_1.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=1c2098&amp;amp;media=ypf:story_lab:app_animation_1.png&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Ask participants to press the ANIMATE button to toggle to the Animation mode of Tagtool. On the left, they will see the Layers pane, with the three layers they have just created (shape, eyes, mouth). These layers will be visualized as rectangles. 
&lt;/p&gt;

&lt;p&gt;
Ask the participants to drag the layers up and down to re-arrange the layers, where they should notice that the top of the pane is the rear of the image, and the bottom of the pane is the front of the image. Ask the m to resort the layers to make sure the head shape is at the rear of the image, with the mouth and eyes on top.
&lt;/p&gt;

&lt;p&gt;
Ask participants to tap the layers, either in the layers pane, or on the image themselves, and notice that the layer selected turns yellow in the canvas pane, whereas the deselected layers are grey. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;animate_layers&quot;&gt;Animate Layers.&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Instruct participants to tap and hold the PANELS button with one finger, then with the other, tap on the arrow buttons to ensure that the panels around the canvas pane are not hidden. 
&lt;/p&gt;

&lt;p&gt;
Participants can then follow these instructions to animate their first layer (the shape/head).
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Tap the shape/head layer so that it turns yellow in the canvas screen. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; With one finger, tap and hold the record button on the bottom panel below the canvas pane. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; With the other hand, tap and drag, or pinch the layer in the canvas pane to move it around, and resize it.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You will see a dotted circle appear whilst you are moving the layer. When this dotted circle is red, remove both hands to set a smooth animation loop. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Notice that the animation loop is shown in the bottom panel and can be scrolled through.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Ask participants to repeat these steps with each of the two other layers to separately animate both the eye and mouth. The end result should be an animated face with eyes and mouth that move separately. If they wish, they can add additional layers and animation loops to the image. You can create more than one animation loop on a single layer. 
&lt;/p&gt;

&lt;p&gt;
To preview animations, ask the participants to tap the FULLSCREEN button in the top menu row, and hold up their iPads to show each other their progress.  
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;group_layers&quot;&gt;Group Layers&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
The Group function allows you to group layers together so they behave as a single animated layer. This allows for complex layers animated in sync to be connected, and re-arranged, duplicated, or saved. To use the group function participants can:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Make sure that you’re in Animate Mode.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; With the left land, tap and hold the SELECT button.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; With the right hand, tap the layers you would like to group, in this case, the head, eyes and mouth. They should all turn yellow once selected. Remove your finger from the select button you were holding.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Press the GROUP button. All the selected layers will now be connected as one grouped layer. Notice that these layer are now stuck together in the Layer Pane. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you wanted to un-group that layer, you could do so by selecting the grouped layer, then pressing UNGROUP. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h4 id=&quot;save_to_decks&quot;&gt;Save to Decks&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Deck is a functionality that allows you to save components of, or the entire animation for future use. You can save individual, or grouped layers to your Decks. To save to decks, instruct participants to:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Ensure you are in Animate Mode.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select your grouped ‘face’ layer that we have been working on. You’ll know it’s selected because it will have turned yellow.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Press the + SAVE button in the bottom right hand corner of the screen. You will now see an icon of your grouped layer in the Decks pane. Drag and drop your saved layer to you canvas pane to add it to your canvas.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Note: When you drag and drop saved layers to you canvas from a Deck, it will automatically be set at 100% opacity. To make the layer visible, turn your opacity up using the OPACITY bar next to the Canvas Pane. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h4 id=&quot;import_image&quot;&gt;Import Image&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Tagtool not only allows users to paint and animate content created inside the app, but to edit and animate content such as photographs created outside the app. This is where the potential for remixing free-use collections comes into play. 
&lt;/p&gt;

&lt;p&gt;
Ask participants to: 
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose one image from the printed materials you’ve supplied them, that has a figure, object or building that could be cut out and animated in the foreground of their animation;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Lay the background image on a flat surface with even light. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Press the CAMERA button on the top pane above the canvas. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Take an in-focus image of the printed image. To focus the camera on the iPad, tap the screen on the surface you are photographing, and hold the iPad as still as possible. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Preview your photograph, and if it is not sharp and in focus, take it again until you get a better result.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When the image imports into your canvas pane, it will automatically be set at 100% opacity. Turn down the opacity using the Opacity Bar to make it visible.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h4 id=&quot;editing_layers&quot;&gt;Editing Layers&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Once a layer has been created or imported, it can then be edited using Paint Mode. Ask participants to follow these instructions to learn how to edit layers.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Make sure you are in ‘Animate Mode’.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Using your left hand, hold the SELECT button, then with your right hand tap the layer you would like to edit. You’ll know your layer is selected because it will appear Yellow in the canvas pane. Remove your finger from the select button you were holding.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Now tape the EDIT button. You will see that Tagtool takes you straight to Paint Mode, but rather than be creating a new layer, you will now be able to edit the layer that you had selected ready to edit. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can now paint and erase your image as you wish. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h4 id=&quot;erasing_parts_of_a_layer&quot;&gt;Erasing parts of a layer&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Once a layer has been made available for editing in ‘Paint Mode’ by following the above process, it is possible to erase the parts of the image that you do not require in order to animated specific parts of the image. For example, and using an image containing a butterfly, the butterfly can be extracted by erasing the rest of the image. That butterfly can then be animated as a layer. Ask participants to follow these instructions to extract the foreground object/figure from an imported image.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In ‘Animate Mode’ choose the layer that you would like to edit and follow the previous ‘Editing Layers’ process to make that layer editable.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Change your paintbrush size by pinching in the colour palette. The size of your paintbrush will also equal the size of your eraser. A larger brush size is great for erasing large sections of an image, whereas a smaller brush sized is great for erasing small detailed sections of the image. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; One you’re editing that layer in ‘Paint Mode’ and have your desired brush size, with your left hand tap and hold the ERASE button.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; With your right hand, hold and drag on the image to erase the desired portions of the image. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A handy function to use when erasing smaller detailed sections of image is to use the Zoom function. You can tap and hold the ZOOM button with one hand, then pinch the Canvas Pane with the other to zoom in or out of your canvas, to get  more detailed to your image and do finer erasing.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Once you’ve erased the sections of the image you wanted to, you can tape back to ‘Animate Mode’ to animate this new foreground layer.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; It’s a good idea to save these extracted layers to your Decks, for easy access later on. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
At this point, participants know all the functions they need to, and are now ready to be given the brief for their collection remix task.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 3: Exploring Tagtool&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_3exploring_tagtool&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:15,&amp;quot;range&amp;quot;:&amp;quot;9071-19214&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit16&quot; id=&quot;step_4snack_break&quot;&gt;Step 4: Snack Break!&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(15 minutes)
&lt;/p&gt;

&lt;p&gt;
Snack Break. An extremely important aspect of any workshop. 
&lt;/p&gt;

&lt;p&gt;
I always make sure my groups take the snack break in a different space, preferably outside, to keep your workshop space focused, and allowing for any high energy randomness to take place elsewhere.
&lt;/p&gt;

&lt;p&gt;
Before the participants re-enter the room, I often get them to shake off their outside energy, and reconnect with their indoor focused energy. I also remind them not to touch anything when they re-enter and to wait for instructions., 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 4: Snack Break!&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_4snack_break&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:16,&amp;quot;range&amp;quot;:&amp;quot;19215-19759&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit17&quot; id=&quot;step_5creating_with_tagtool&quot;&gt;Step 5: Creating with Tagtool&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(40 minutes)
&lt;/p&gt;

&lt;p&gt;
Now it&amp;#039;s time to give the participant their creative task.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose two images from the printed materials you’ve supplied them that has a figure, object or building that could be cut out and animated in the foreground of their animation – this could be the object they’ve already extracted using the Erase technique, or it could be a new image. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose two images that would complement the foreground images to make an interesting background image. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the processes you have learnt to edit and animate your chosen images to create a short animation. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Ask them to think about:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; How do your images fit together in terms of their look, and their concept?&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; What simple story will your animation tell?&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; As you’re animating, keep pressing ‘FULLSCREEN’ to preview your process. &lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:story_lab:app_animation_6.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:story_lab:app_animation_6.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=b7a986&amp;amp;media=ypf:story_lab:app_animation_6.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 5: Creating with Tagtool&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_5creating_with_tagtool&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:17,&amp;quot;range&amp;quot;:&amp;quot;19760-20670&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit18&quot; id=&quot;step_5lunch_break&quot;&gt;Step 5: Lunch Break!&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(45 minutes)
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 5: Lunch Break!&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_5lunch_break&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:18,&amp;quot;range&amp;quot;:&amp;quot;20671-20718&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit19&quot; id=&quot;step_5creating_with_tagtool_continued&quot;&gt;Step 5: Creating with Tagtool (continued)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In this time, support and assist participants for the next as they complete their task. 
&lt;/p&gt;

&lt;p&gt;
If participants have completed their task, you can assist them in exporting animation
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;exporting_animations&quot;&gt;Exporting Animations&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
There is no in-built video export function in Tagtool, however it’s possible to use the in-built screen recording function of the iPad to export the animations. 
&lt;/p&gt;

&lt;p&gt;
If you’re not already aware of how to screen record from your iPad, &lt;a href=&quot;https://support.apple.com/en-au/HT207935&quot; class=&quot;urlextern&quot; target=&quot;_tab&quot; title=&quot;https://support.apple.com/en-au/HT207935&quot; rel=&quot;ugc nofollow noopener&quot;&gt;follow these instructions to learn how!&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
If you’re using an older iPad model you may need to look into &lt;a href=&quot;https://www.tekrevue.com/tip/record-iphone-screen-quicktime/https:/support.apple.com/kb/PH22605?viewlocale=en_US&amp;amp;locale=en_US&quot; class=&quot;urlextern&quot; target=&quot;_tab&quot; title=&quot;https://www.tekrevue.com/tip/record-iphone-screen-quicktime/https:/support.apple.com/kb/PH22605?viewlocale=en_US&amp;amp;locale=en_US&quot; rel=&quot;ugc nofollow noopener&quot;&gt;other processes for exporting the videos, using Quick Time Player and a PC or Mac Computer&lt;/a&gt;.
&lt;/p&gt;

&lt;p&gt;
These recordings will export as .MP4 video files. You can convert these .MP4 files to GIF using a website like the &lt;a href=&quot;http://www.ezgif.com&quot; class=&quot;urlextern&quot; target=&quot;_tab&quot; title=&quot;http://www.ezgif.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://www.ezgif.com&lt;/a&gt;, allowing animations to be shared easily on social media. If you do share them on socials, please tag SLQ or use the hashtag #appanimationmashup so we can check out your amazing creations!
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;examples_of_previous_outcomes&quot;&gt;Examples of previous outcomes!&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:app_animation_example_1.gif&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:app_animation_example_1.gif&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=12a219&amp;amp;media=ypf:app_animation_example_1.gif&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:app_animation_example_3.gif&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:app_animation_example_3.gif&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=fe6796&amp;amp;media=ypf:app_animation_example_3.gif&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:app_animation_example_4.gif&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:app_animation_example_4.gif&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=851fd3&amp;amp;media=ypf:app_animation_example_4.gif&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:app_animation_example_5.gif&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:app_animation_example_5.gif&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=14a276&amp;amp;media=ypf:app_animation_example_5.gif&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:app_animation_example_6.gif&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:app_animation_example_6.gif&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=020029&amp;amp;media=ypf:app_animation_example_6.gif&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:app_animation_example_7.gif&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:app_animation_example_7.gif&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=4d6e7a&amp;amp;media=ypf:app_animation_example_7.gif&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:app_animation_example_8.gif&quot; class=&quot;media wikilink2&quot; target=&quot; _blank&quot; title=&quot;ypf:app_animation_example_8.gif&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=36b930&amp;amp;media=ypf:app_animation_example_8.gif&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Aapp_animation_mash_up&amp;amp;media=ypf:app_animation_example_9.gif&quot; class=&quot;media wikilink2&quot; target=&quot; _blank&quot; title=&quot;ypf:app_animation_example_9.gif&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=c04395&amp;amp;media=ypf:app_animation_example_9.gif&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 5: Creating with Tagtool (continued)&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_5creating_with_tagtool_continued&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:19,&amp;quot;range&amp;quot;:&amp;quot;20719-22292&amp;quot;} --&gt;
&lt;h1 class=&quot;sectionedit20&quot; id=&quot;the_end&quot;&gt;THE END&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
That is the end of this App Animation Mash Up workshop resource. We hope you find it useful!
&lt;/p&gt;

&lt;p&gt;
For questions in regards to this resource please contact the Young People and Families team at State Library of Queensland on ypf@slq.qld.gov.au or on 07 3842 9876.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;THE END&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;the_end&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:20,&amp;quot;range&amp;quot;:&amp;quot;22293-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>ypf:story_lab</category>
            <pubDate>Mon, 04 Mar 2019 17:26:43 +0000</pubDate>
        </item>
        <item>
            <title>STORY LAB: DIGITAL DIROAMAS WORKSHOP</title>
            <link>https://wiki.slq.qld.gov.au/doku.php?id=ypf:story_lab:digital_dioramas&amp;rev=1555031500&amp;do=diff</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;story_labdigital_diroamas_workshop&quot;&gt;STORY LAB: DIGITAL DIROAMAS WORKSHOP&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;strong&gt;A workshop for participants aged 8-16.&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Adigital_dioramas&amp;amp;media=ypf:img_4369.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4369.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=a1d2d8&amp;amp;media=ypf:img_4369.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
This workshop was created by the Young People and Families team for State Library of Queensland’s Summer Festival: Art + Stories + Play program in January 2019.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;STORY LAB: DIGITAL DIROAMAS WORKSHOP&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;story_labdigital_diroamas_workshop&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-290&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;description&quot;&gt;DESCRIPTION&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Using the Sketches app for iPad, re-colour and remix photography featured in the Home: a suburban obsession exhibition along with other digital materials from State Library’s collections. Then, using the Tagtool app, arrange and animate a digital diorama.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;DESCRIPTION&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;description&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;291-575&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit3&quot; id=&quot;outcomes&quot;&gt;OUTCOMES&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Introductory understanding of Sketches app, and how it can be used as a tool for digital editing. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Introductory understanding of the Tagtool App and how it can be used as an animation tool.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Engagement in collaborative design process.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A serious amount of fun&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OUTCOMES&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;outcomes&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;576-872&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit4&quot; id=&quot;participants&quot;&gt;PARTICIPANTS&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Maximum 15 people aged 8-12 or 12-16.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Participants work independently.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;PARTICIPANTS&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;participants&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;873-978&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit5&quot; id=&quot;duration&quot;&gt;DURATION&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
5 hours, including a 30 minute and 15 minute break.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;DURATION&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;duration&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;979-1053&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit6&quot; id=&quot;facilitator_experience_required&quot;&gt;FACILITATOR EXPERIENCE REQUIRED&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Facilitation of this workshop requires
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A working understanding of Sketches Pro app.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A working understanding of the Tagtool app.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A working understanding of the iOS operating system on iPad.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A working understanding of Google Drive. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Completing this workshop resource in full yourself as preparation for the workshop will act as adequate training for all of the above. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;FACILITATOR EXPERIENCE REQUIRED&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;facilitator_experience_required&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;1054-1484&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit7&quot; id=&quot;material_requirements&quot;&gt;MATERIAL REQUIREMENTS&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 15 iPads (participants)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; iPad (presenter)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Apple TV&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; HDMI Cable&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Music stand&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Projector&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 15 Stylus&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 5 Scissors&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 5 Pencils&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Digitised collection materials (saved on Google Drive)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;MATERIAL REQUIREMENTS&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;material_requirements&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;1485-1729&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit8&quot; id=&quot;venue_requirements&quot;&gt;VENUE REQUIREMENTS&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Flat floor workshop room or auditorium, minimum 7m x 12m minimum  floor space&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 5 x Workshops Tables with chairs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Large projection or LED screen.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Audio playback and speakers.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;VENUE REQUIREMENTS&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;venue_requirements&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;1730-1950&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit9&quot; id=&quot;setup&quot;&gt;SETUP&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;SETUP&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;setup&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:9,&amp;quot;range&amp;quot;:&amp;quot;1951-1970&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit10&quot; id=&quot;step_1&quot;&gt;STEP 1:&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;STEP 1:&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_1&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:10,&amp;quot;range&amp;quot;:&amp;quot;1971-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>ypf:story_lab</category>
            <pubDate>Fri, 12 Apr 2019 11:11:40 +0000</pubDate>
        </item>
        <item>
            <title>STORY LAB: INTERACTIVE STORY MAPS WORKSHOP</title>
            <link>https://wiki.slq.qld.gov.au/doku.php?id=ypf:story_lab:interactive_story_maps&amp;rev=1554789653&amp;do=diff</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;story_labinteractive_story_maps_workshop&quot;&gt;STORY LAB: INTERACTIVE STORY MAPS WORKSHOP&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Coming April 2019. &lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/images/smileys/icon_cool.gif&quot; class=&quot;icon&quot; alt=&quot;8-)&quot; /&gt;
&lt;/p&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>ypf:story_lab</category>
            <pubDate>Tue, 09 Apr 2019 16:00:53 +0000</pubDate>
        </item>
        <item>
            <title>STORY LAB: ROBO CREATURES WITH EDISON WORKSHOP</title>
            <link>https://wiki.slq.qld.gov.au/doku.php?id=ypf:story_lab:robocreatures&amp;rev=1554789679&amp;do=diff</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;story_labrobo_creatures_with_edison_workshop&quot;&gt;STORY LAB: ROBO CREATURES WITH EDISON WORKSHOP&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Coming April 2019. &lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/images/smileys/icon_cool.gif&quot; class=&quot;icon&quot; alt=&quot;8-)&quot; /&gt;
&lt;/p&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>ypf:story_lab</category>
            <pubDate>Tue, 09 Apr 2019 16:01:19 +0000</pubDate>
        </item>
        <item>
            <title>STORY LAB: ROBOT RACERS</title>
            <link>https://wiki.slq.qld.gov.au/doku.php?id=ypf:story_lab:robot_racers&amp;rev=1555975003&amp;do=diff</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;story_labrobot_racers&quot;&gt;STORY LAB: ROBOT RACERS&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;strong&gt;A workshop for participants aged 8-12&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4398.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4398.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=e770a2&amp;amp;media=ypf:img_4398.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;em&gt;This workshop was created by the Young People and Families team for State Library of Queensland’s Summer Festival: Art + Stories + Play program in January 2019.
&lt;/em&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;STORY LAB: ROBOT RACERS&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;story_labrobot_racers&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;2-280&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;description&quot;&gt;Description&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Using a custom-made robotics kit designed and produced by members of the &lt;a href=&quot;https://wiki.slq.qld.gov.au/doku.php?id=start_hte&quot; class=&quot;wikilink1&quot; title=&quot;start_hte&quot; data-wiki-id=&quot;start_hte&quot;&gt;Hack The Evening&lt;/a&gt; meetup at The Edge Fabrication Lab, participants can engineer a robot racer using Arduino controllers, motors, and Lego. Once their racers are complete, they design and fabricate a large scale race track. Then ready, set, race to compete for good times and glory.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Description&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;description&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;281-676&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit3&quot; id=&quot;duration&quot;&gt;Duration&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
5 hours, including a 45 minute and 15 minute break.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Duration&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;duration&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;677-752&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit4&quot; id=&quot;participants&quot;&gt;Participants&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Maximum 15 people aged 8-12.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Participants work in teams of 2-4, depending on numbers.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Each group collaborates on the creation of a single Robot Racer, using their own robotics an lego kit.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Participants&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;participants&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;753-980&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit5&quot; id=&quot;facilitator_experience_required&quot;&gt;Facilitator experience required&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This workshop can be facilitated by anyone! It’s a plug and play workshop with no prior experience necessary. You will need, or have the time to get familiar with the following:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A basic understanding arduino chips are, an and what they do&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A basic understating of electronics.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A basic understating of engineering with Lego.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Facilitator experience required&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;facilitator_experience_required&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;981-1364&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit6&quot; id=&quot;outcomes&quot;&gt;Outcomes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Introductory understanding of Arduino, and how they can be used in robotics applications&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Practical understanding of the components of an Edge Bot, how to connect them, and how they can be controlled via the Arduino&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Engagement in collaborative design process&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Realisation of a design&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A serious amount of fun&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Outcomes&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;outcomes&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;1365-1713&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit7&quot; id=&quot;venue_requirements&quot;&gt;Venue requirements&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Flat floor workshop room or auditorium, minimum 7m x 12m in floor space&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 5 x Workshops Tables&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Projector or LCD Screen&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Venue requirements&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;venue_requirements&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;1714-1876&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit8&quot; id=&quot;about_the_brickbot_kits&quot;&gt;About the BrickBot Kits&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_2939.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_2939.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=946675&amp;amp;media=ypf:img_2939.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
These custom robotics kits are currently in a prototype form and are not available to the public. They are designed and fabricated by members of the Hack The Evening meetup at The Edge Fabrication Lab right here at State Library of Queensland. The vision for these open source hardware &amp;amp; software robotics kits is that they be made available as a low-cost resource available to the public, particularly public library staff. 
&lt;/p&gt;

&lt;p&gt;
At a beginner level, Edge Bots are a perfect introduction to Arduino electronics and how they can work with physical components to creative physical computing outcomes. At a more advanced level, they can also be used as a resource to develop skills in coding for Arduino, either in the Arduino IDE or using C++. 
&lt;/p&gt;

&lt;p&gt;
If you&amp;#039;re interested, &lt;a href=&quot;https://wiki.edgeqld.org.au/doku.php?id=facilities:hte:hte_prototypes:brickbattlebot&quot; class=&quot;urlextern&quot; target=&quot;_tab&quot; title=&quot;https://wiki.edgeqld.org.au/doku.php?id=facilities:hte:hte_prototypes:brickbattlebot&quot; rel=&quot;ugc nofollow noopener&quot;&gt;check out the original entry on this wiki&lt;/a&gt;. It features information about the original use of the bots for a battle comp, and lists the code that runs on the Arduinos.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;About the BrickBot Kits&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;about_the_brickbot_kits&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;1877-2961&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit9&quot; id=&quot;material_requirements&quot;&gt;Material Requirements&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 5 x BrickBot Kits featuring custom arduino hardware including bluetooth unit, plastic enclosure, break out cables&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Standard lego base boards&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 x Medium Lego Classic Creative Brick kits&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A selection of Lego Technics parts.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2 x DC Motors&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2 x 3D printed motor cases with lego base and top surface&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Playstation style bluetooth controller&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; USB micro cable&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 12v Lithium Polymer balance battery charger&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Notes:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Each kit should be labelled 1-5.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Boffins at The Edge though the the following Lego selection where the ultimate combination of parts for Robot Racer building. Each of our kits had these parts included separately in a bag, with other lego mixed up amongst each set.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4502.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4502.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=b229bb&amp;amp;media=ypf:img_4502.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;other_materials&quot;&gt;Other materials&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 8 tables as workspaces&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Name tags&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Marker Pens&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Cardboard plaque for team names&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Slide show - &lt;a href=&quot;https://docs.google.com/presentation/d/1mEdgss9U5KLKmD-g76KX_hXt38J0eh0b2O9jA-7euYE/edit?usp=sharing&quot; class=&quot;urlextern&quot; target=&quot;_tab&quot; title=&quot;https://docs.google.com/presentation/d/1mEdgss9U5KLKmD-g76KX_hXt38J0eh0b2O9jA-7euYE/edit?usp=sharing&quot; rel=&quot;ugc nofollow noopener&quot;&gt;you can access a copy of the Google Slides presentation I created here.&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Audio system and playback device (optional)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Various sound effects for Robot Racers Tournament including Mario Cart music (optional)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;track_building_materials&quot;&gt;Track building materials.&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Painters tape&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Cardboard Boxes&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Any recycled materials or toys that can be made into a race track or obstacles.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Children’s stools chairs for ‘pit crews’ to sit on.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Material Requirements&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;material_requirements&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:9,&amp;quot;range&amp;quot;:&amp;quot;2962-4416&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit10&quot; id=&quot;workshop_summary&quot;&gt;Workshop Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
4 hours total, plus 1 hour of breaks.
&lt;/p&gt;
&lt;div class=&quot;table sectionedit11&quot;&gt;&lt;table class=&quot;inline&quot;&gt;
	&lt;thead&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 leftalign&quot;&gt;   &lt;/th&gt;&lt;th class=&quot;col1 leftalign&quot;&gt;   &lt;/th&gt;
	&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 45 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Intro, Team Building, Safety Briefing &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 45 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Robot Racer Construction &amp;amp; Testing &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 15 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Snack Break &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 45 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Robot Race Customisation, Testing and Fixes &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row5&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 45 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Lunch &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row6&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 30 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Practice Laps &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row7&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 30 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Racetrack Building &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row8&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 60 minutes &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; Robot Racers Tournament! &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;secid&amp;quot;:11,&amp;quot;range&amp;quot;:&amp;quot;4486-4824&amp;quot;} --&gt;
&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Workshop Summary&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;workshop_summary&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:10,&amp;quot;range&amp;quot;:&amp;quot;4417-4825&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit12&quot; id=&quot;setup&quot;&gt;Setup&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This workshop would ideally be run in a space where there is room for a simultaneous workshop space for building, and a racetrack space for racing. This means you could avoid changeover of the space in between.
&lt;/p&gt;

&lt;p&gt;
In my case, I did not have that luxury, so these instruction are for the setup of a space that needs to be changed over at lunch. Prior to the setup of the space, take the painters tape and create the outline of your racetrack on the floor. For our space, I created a long skinny oval circuit with two long straights. 
&lt;/p&gt;

&lt;p&gt;
Divide the track into 6 sections - Home Straight, Section 1, Section 2, Section 3, Section 4, Section and Section 5.  Each section should be a similar size. Label each section by taping out the number in each section. Once your racetrack is marked up, you can setup workstation for for the first. 
&lt;/p&gt;

&lt;p&gt;
The space should be setup in five workstations, all facing the presenter at the front of the room.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4428.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4428.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=b26a52&amp;amp;media=ypf:img_4428.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Each workstation should be numbered 1-5 to match the Robot Kit numbers. have two demarcated spaces in consistent colours.
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The Workshop Space - central to the table as a space for construction. The idea here is to minimise the amount of time that a robot gets picked up or passed around. The more that happens the higher the chances of the robot getting dropped or broken. This workspace allows for participants to rotate through the space when taking turns, by keeping the robot construction confined to one space.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The Storage Space. As the name suggests, this space is for storage of any parts that will be required throughout the Robot Racer construction process. The idea of this space is that it’s contents are not to be touched without specific instructions from the presenter.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4426.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4426.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=aecdcd&amp;amp;media=ypf:img_4426.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
In each Storage Space, the following equipment should be laid out.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4427.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4427.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=cb9c8f&amp;amp;media=ypf:img_4427.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Whilst the goal of the workshop is having fun, learning robotics, and racing for glory, a level of friendly competition can help participants focus their energy throughout the session. Setting up a points board before the workshop will give you a headstart. I used a system where positive behavior could be rewarded through the subtraction of seconds from a teams best TIME TRIAL time during the tournament. Similarly, seconds could be added through 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4430.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4430.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=afeab7&amp;amp;media=ypf:img_4430.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Setup&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;setup&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:12,&amp;quot;range&amp;quot;:&amp;quot;4826-7202&amp;quot;} --&gt;
&lt;h1 class=&quot;sectionedit13&quot; id=&quot;detailed_workshop_breakdown&quot;&gt;DETAILED WORKSHOP BREAKDOWN&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;DETAILED WORKSHOP BREAKDOWN&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;detailed_workshop_breakdown&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:13,&amp;quot;range&amp;quot;:&amp;quot;7203-7245&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit14&quot; id=&quot;step_1intro_team_building_safety_briefing&quot;&gt;Step 1: Intro, Team Building, Safety Briefing&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(00:00 - 00:45)
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;introductions&quot;&gt;Introductions&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Upon entry to the workshop, I ask participants to sit on the floor in a circle in a clear space away from workstations. I also ask them not to touch any of the equipment on the workstations until the are instructed to do so. 
&lt;/p&gt;

&lt;p&gt;
A strong and through introduction is important for:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Setting up a positive working environment&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Builds a feeling of trust&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Letting go of any nervous energy&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Building the foundations of a consistent and clear way of working - that there will be two types of working.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Introductions can include:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Acknowledgement of country&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Introduce yourself as the presenter, your background, experience and  interest in the workshop topic.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Introducing any other staff that might be in the room. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Unpack the ‘ground rules’ for collaborating together in a positive work environment. (Come up with these yourself - mine are Kindness, Generosity, Respect, Do your best).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Explore ways of working: A: Instructional, where they are expected to listen, and respond when asked to. B: Free-working, where they will be required to self-lead their work in groups, and are able to freely chat and converse. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;team_building&quot;&gt;Team Building&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Many STEAM workshops I have seen jump straight into the workshop content without making time to set up these important foundations. By focusing and uniting the group - the participants will work together better and achieve more. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;play_a_game&quot;&gt;Play a game!&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Team Building helps form the working groups that we will be forming into for the remainder of the day. It is important to get groups set up as best possible early in the session to avoid any conflict or difficulty later on. I often begin with a group game to allow an opportunity for the group to get to know each other and have fun in a low-pressure way, but this is also an opportunity for me to gauge the dynamics of the room and allow me to make a more informed choice when it comes to group selection. 
&lt;/p&gt;

&lt;p&gt;
I like to choose a game that everyone will have the opportunity to succeed at, regardless of their athletic ability. I also try to choose a game that is based on a process of focus and concentration, rather than one based on physical exertion. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;team_selection&quot;&gt;Team Selection&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
In the process of selecting groups for this activity, I take into account the following:
&lt;/p&gt;

&lt;p&gt;
Ascertain how many participants are here with a friend or family member, and if they would like to work together.
Ascertain how many participants are not here with a friend or family member, an if any of these participants have made a connection with someone else during team building, or have a similar energy. 
If there are female participants, allow them to identify if they would like to work with other female participants, or with anyone else in the group. 
Once this is done, create groups based on the preferences and personality dynamics of the group.
If there are younger participants, paring them with older participants can help with skills sharing and focus throughout the day. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;team_naming&quot;&gt;Team Naming&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
In this process, I ask participants to come up with a Team Name, Team Motto and Team Movement that represents them and their team values/personality. Give groups 2 minutes to come up with each , then share with the group. Write their team names up on the Points Board as they do so. 
&lt;/p&gt;

&lt;p&gt;
I also ask each group to write their team name on their cardboard plaque. 
&lt;/p&gt;

&lt;p&gt;
We are now ready to allocate each team to their workstations. Before participants travel, don’t forget to remind them not to touch anything 
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;role_allocation&quot;&gt;Role Allocation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
In the first part of the workshop, participants are enrolled as mechanics to build their Robot Racer. To  encourage sharing an establish a fair and equitable process for all participants, giving each mechanic a letter (A, B, C) an asking groups to rotate through their construction jobs using that letter system can help avoid conflict or tension that sometimes arises from turn taking.  
&lt;/p&gt;

&lt;p&gt;
For example, the first construction task is performed by mechanic A. The second is performed by mechanic B, an so on. ONce everyone in the group has had a turn, the process starts again at A. By referring to this sharing system 
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;safety_briefing&quot;&gt;Safety Briefing&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The safety briefing for this workshop can run as follows:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Safety is the most important aspect of this workshop.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do not touch any of the equipment without being instructed to.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Be careful with the equipment - some of it is delicate.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; IMPORTANT: Be careful when handling the battery. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do not put anything in your mouth.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If something is broken, don’t pick it up or try to fix it. Get a staff member immediately. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;project_briefing&quot;&gt;Project Briefing&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
A clear briefing helps participants understand what they are in the workshop to achieve, an allows them to self-direct their focus as they work through each step of the workshop process. Participants who don’t understand what they are working towards and have no means of figuring out where they are up to in a greater process are more likely to lack focus.
&lt;/p&gt;

&lt;p&gt;
So - I briefly unpack each part of the process. Having the workshop schedule breakdown somewhere in the room will help participants orientate where they are up to in the process an where they are heading next (or when lunch is happening - very important information).
&lt;/p&gt;

&lt;p&gt;
This workshop can be unpacked through the following steps.
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; What is an Arduino?&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Build Robot Racers&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Test Robot Racers&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Customise Robot Racers&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Driving Practice&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Build Racetrack&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Race for point &amp;amp; glory.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 1: Intro, Team Building, Safety Briefing&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_1intro_team_building_safety_briefing&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:14,&amp;quot;range&amp;quot;:&amp;quot;7246-12857&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit15&quot; id=&quot;step_2robot_racer_construction_testing&quot;&gt;Step 2: Robot Racer Construction &amp;amp; Testing&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(00:45 - 1:30)
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;about_arduino&quot;&gt;About Arduino&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
This robotics kit was designed by members of the &lt;a href=&quot;https://wiki.slq.qld.gov.au/doku.php?id=start_hte&quot; class=&quot;wikilink1&quot; title=&quot;start_hte&quot; data-wiki-id=&quot;start_hte&quot;&gt;Hack the Evening&lt;/a&gt; meetup group at The Edge using an open-source hardware and software platform called ‘Arduino’.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:a000005_featured_2.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:a000005_featured_2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=99c900&amp;amp;media=ypf:a000005_featured_2.jpg&quot; class=&quot;media&quot; title=&quot;{{:ypf:a000005_featured_2.jpg?600|&quot; alt=&quot;{{:ypf:a000005_featured_2.jpg?600|&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;em&gt;Pictured: Arduino Micro&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Arduino boards are able to read inputs - in our case - data from the buttons/joysticks on a playstation style gaming controller - and turn it into a corresponding output - in our case activating two motors. You can tell an Arduino board what to do by sending a set of instructions (code) to the microcontroller on the board. To do so you use the Arduino programming language and the Arduino Software (IDE).
&lt;/p&gt;

&lt;p&gt;
Arduino are an important technology in what is called Physical Computing, Physical computing means building interactive physical systems by the use of software and hardware that can sense and respond to the analog world. 
&lt;/p&gt;

&lt;p&gt;
So the people who designed and built this robot kit had an idea to connect this tiny computer to motors and a playstation controller. But Arduino can be used to connect to anything electrical! Check out some other cool Arduino project that have been created.
&lt;/p&gt;

&lt;p&gt;
Arduino are also open source technology - which means they are cheap - and built on a culture of sharing. Millions of people have created things using Arduino and shared them for free online. This really is technology for good, with everyday people creating things to make life better.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=hte:hte_prototypes:brickbattlebots:20180807_182529.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;hte:hte_prototypes:brickbattlebots:20180807_182529.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=ddd6ce&amp;amp;media=hte:hte_prototypes:brickbattlebots:20180807_182529.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;em&gt;Pictured: (L-R) Robotics prototype 1, 2, an the current version we used in this workshop,3. The next step is to get the hardware created as a PCB (printed circuit board), making this open source hardware available to be ordered and taking this project to the next level!
&lt;/em&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;robot_racer_construction_testing&quot;&gt;Robot Racer Construction &amp;amp; Testing&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Now we are in our teams, and know about the technology we are working with, we are ready to start building our robots. This step has four parts 
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Chassis construction&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Electrical plug-in&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Testing&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;

&lt;h3 id=&quot;chassis_construction&quot;&gt;Chassis construction&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Whilst there is no ‘correct’ way to build a Robot Racer chassis from lego, in this workshop I added a instructional process to the beginning of the construction process to give all groups an opportunity to have a strong an equal foundation. If everyone has a really solid chassis, it means there is less potential for catastrophic failure later on during the races. The lego construction does allow for a trial and error engineering process which is ideal for learning, but in a short period of time where you want to ensure a positive outcome for participants, sometimes providing the building blocks for success can help early on. Also, participants will be extremely familiar with Lego style instructions, and using these  familiar skills early on will help them focus into the process.
&lt;/p&gt;

&lt;p&gt;
This is the initial chassis that I asked each group to build. You can make changes if you’ve got better engineering ideas!
&lt;/p&gt;

&lt;p&gt;
1. Mechanic A: Use a 16 x 16 base plate and attach it to a 16 x 8 base plate to create the ‘nose’ of your racer.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4414.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4414.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=bde5ff&amp;amp;media=ypf:img_4414.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
2. Next Mechanic: Extend the nose of your racer using another 16 x 8 base plate.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4415.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4415.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=fb1d11&amp;amp;media=ypf:img_4415.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
2. Next Mechanic: Attach another 16&amp;times;8 base plate to the underside of the chassis in the same position as the original which creates a brace.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4425.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4425.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=c0857b&amp;amp;media=ypf:img_4425.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4415.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4415.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=fb1d11&amp;amp;media=ypf:img_4415.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
4. Next Mechanic: Now take your Arduino unit (handily housed in a 3D printed case with Lego plates on the bottom for attachability) and place it in the read centre of your chassis, wires facing forward. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4417.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4417.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=4629a1&amp;amp;media=ypf:img_4417.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
5. Next Mechanic: Take your DC motors and attach them to the rear left and right of your chassis, with the white axle rods facing outwards. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4418.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4418.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=70cbac&amp;amp;media=ypf:img_4418.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
6. Next Mechanic: Use a 16 x 8 piece to top brace the two motors together. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4420.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4420.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=b40b62&amp;amp;media=ypf:img_4420.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
7. Next Mechanic: Take your 11v battery, an place it in the centre of your chassis. We are trying to keep the weight of the racer distributed as close to the wheels as possible so the front is not unnecessarily weighed down. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4434.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4434.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=ec4b20&amp;amp;media=ypf:img_4434.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
By now, participants should be used to the convention of taking turns, so encourage them to now keep that process going autonomously. 
&lt;/p&gt;

&lt;p&gt;
We are also about to move from the fixed instructional process to a more collaborative free-thinking process where groups will be making design and engineering decisions for themselves. 
&lt;/p&gt;

&lt;p&gt;
The following tasks are the first steps to take as a group in completing their chassis.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;   Reinforce your wheels and Arduino unit by building up around them using 2&amp;times;8 brick and increase the amount of surface area your top brace. A rule of thumb here is that the more bricks connect your bottom base plate to the top brace, the stronger your robot will be. This is particularly important around the wheels where most of the power and movement is generated.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;   Build a case around your battery to ensure that it doesn&amp;#039;t’ fall out. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;   Make sure all your wires are still accessible. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;   Keep sharing and taking turns.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;important&quot;&gt;IMPORTANT:&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
At this point some more design orientated participants may want to start planning the customisation of their racer in terms of decorative and aesthetic additions. Whilst this thinking is definitely encouraged, it’s important to be clear about the order that things need to take place in. Decorative elements can get in the way of the engineering process, and the next step, which is attaching electronics. 
It’s not helpful to have more than one part of the Robot Racer being worked on at once. Groups are encouraged to identify what jobs need to be done, set an order that they need to be done in and allocated a mechanic to complete the job. Whilst some groups are working on a job, others can be finding pieces for the next one.
Each group is given a limited an equal(ish) palette of Lego. In my workshops, I had a box of bulk Lego pieces which could be requested by participants. The basis for this is that groups needed to identify what parts they required and for what they would use it for, at which point we could search for the piece in the bulk Lego box. Groups who were spotted sneaking Lego from the box were penalised in points.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;electrical_plug_play&quot;&gt;Electrical Plug &amp;amp; Play&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The next step of the process is to connect and test the electronics in the Robot Racers.
&lt;/p&gt;

&lt;p&gt;
Use one of the Robot Racer chassis to demonstrate as a group. I took everyone away from their workstations to the shared central space and demonstrated on the floor, so everyone was focused and not tempted to touch their Robot Racer whilst I gave my example.
&lt;/p&gt;

&lt;p&gt;
It is CRUCIAL that plugin only ever happens on the floor. If this is done on a table, the risk is that the robot drives off the surface and crashes onto the ground into a million pieces. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;steps_for_plugging_in_your_robot_racer&quot;&gt;Steps for plugging in your Robot Racer&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;strong&gt;1.&lt;/strong&gt; Plug the motor cable with the YELLOW pins into the wire with the GREEN plug. To start with, it doesn’t matter which one goes into which. What we are doing here is connecting an OUTPUT pin on the Arduino to the motor, to send it power.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4811.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4811.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=839196&amp;amp;media=ypf:img_4811.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;2.&lt;/strong&gt; Plug the other motor cable with the YELLOW pins into the wire with the BLUE plug. Now both your motors are connected. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4812.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4812.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=a7d70b&amp;amp;media=ypf:img_4812.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;3.&lt;/strong&gt; Now take both of the RED wires, one has a plug an the other has a socket, and connect the two. If you’ve completed this step the two LED lights on the Arduino should flash YELLOW and RED while it is in setup mode. Once setup is completed one of the LEDs will remain BLUE.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4816.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4816.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=7c73ef&amp;amp;media=ypf:img_4816.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;4.&lt;/strong&gt; Now it’s time to test that the instructions from the Arduino is being sent to the right place. You’ll know that the pins have been plugged in correctly if the Robot Racer drives in the correct directions when controlled using the Playstation style controller.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4817.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4817.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=76b6e0&amp;amp;media=ypf:img_4817.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;5.&lt;/strong&gt; Pick up the controller and press P3. While the controller is pairing over Bluetooth the four lights on the rear will be flashing. You’ll know that the controller has paired when the flashing has stopped, and the number 1 light is now on.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4818_-_copy.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4818_-_copy.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=a91172&amp;amp;media=ypf:img_4818_-_copy.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
6. Now to test your Racer using the joystick test. Your Racer has been coded to be controlled using the RIGHT joystick. 
&lt;/p&gt;

&lt;p&gt;
ON your joystick:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Tap forward. Note what direction your Robot Racer drives.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Tap backward. Note what direction your Robot Racer drives.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Tap left. Note what direction your Robot Racer drives.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Tap right. Note what direction your Robot Racer drives.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;
Did your Racer move in the right directions? 
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;If yes&lt;/strong&gt; - you’re lucky! Your pins are all connected correctly and you are ready for the next step.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt; If no&lt;/strong&gt; - not to worry - follow the following step.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;7.&lt;/strong&gt; Troubleshooting your connections. If your Racer did not drive in the correct directions on your Joystick Test, it means that the pins on some of the cables are connected to the wrong plugs, and information is being sent to the wrong place. This is a great trial and error learning process to work through as it requires you to test your setup, observe how it’s working, and make adjustments based on what you’ve observed.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Unplug the pins plugged into the GREEN socket. Flip the pins 180 degrees and replug. Complete the Joystick Test again. Did your Racer respond correctly this time either in a forward/back or a left/right motion? If one of your directions has corrected itself, leave the pins as is. If they have not correct themselves, change them back.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Unplug the pins plugged into the BLUEsocket. Again, flip the pins 180 degrees and replug. Complete the Joystick Test again. Did your Racer respond correctly this time either in a forward/back or a left/right motion? If one of your directions has corrected itself, leave the pins as is. If they have not correct themselves, change them back.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If neither of these solutions work, SWAP the pins from the BLUE plug to the GREEN plug and vice versa. Did your Racer respond correctly this time either in a forward/back or a left/right motion? If one of your directions has corrected itself, leave the pins as is. If they have not correct themselves, change them back.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You’re looking for the perfect combination of pins to plugs - you’ll know you’ve found the right combination once your Joystick Test works correctly.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
All of this process, from Steps 1-7 are ideally demonstrated to participants first, allowing the opportunity for everyone to see the process happen in front of them from beginning to end before they start it for themselves. 
&lt;/p&gt;

&lt;p&gt;
Now that that has happened, ask groups to head back to their workstations, put their Racer on the floor, to begin completing this process for themselves. This again, should be a shared process with everyone having a go. 
&lt;/p&gt;

&lt;p&gt;
Some groups will finish before others. Once groups have finished, instruct them to take turns having ‘Driving Practice’ within  a defined space of the room. If Robot Racers start to be driven across the room freely, one of them is likely to get stood on an destroyed, leading to all kinds of trouble.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;important1&quot;&gt;IMPORTANT:&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Robot Racers should never be driven anywhere but the floor.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; No-one should ever be using the controller whilst someone is holding or working on a robot. Unexpected thrusts of the motors can be a recipe for destruction. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Before the break, get groups to take their Robots and Controllers give a tidy up of their space; Racer in the workshop space, other bits including the controller in the storage space, and all excess Lego way in their lego tub. The first 3 groups to complete this task were rewarded, the last group was penalised. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 2: Robot Racer Construction &amp;amp; Testing&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_2robot_racer_construction_testing&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:15,&amp;quot;range&amp;quot;:&amp;quot;12858-24774&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit16&quot; id=&quot;step_3snack_break&quot;&gt;Step 3: Snack Break&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(01:30 - 01:45)
&lt;/p&gt;

&lt;p&gt;
Snack Break. An extremely important aspect of any workshop. 
&lt;/p&gt;

&lt;p&gt;
I always make sure my groups take the snack break in a different space, preferably outside, to keep your workshop space focused, and allowing for any high energy randomness to take place elsewhere.
&lt;/p&gt;

&lt;p&gt;
Before the participants re-enter the room, I often get them to shake off their outside energy, and reconnect with their indoor focused energy. I also remind them not to touch anything when they re-enter and to wait for instructions., 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 3: Snack Break&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_3snack_break&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:16,&amp;quot;range&amp;quot;:&amp;quot;24775-25321&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit17&quot; id=&quot;step_4robot_racer_customisation_testing_fixes&quot;&gt;Step 4: Robot Racer Customisation, Testing &amp;amp; Fixes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(1:45 - 2:30)
&lt;/p&gt;

&lt;p&gt;
Once back in the room and behind their workstations, give your participants their next task - to customise their Robot Racer to give it unique looks, features and stories. This is the time for their imagination to kick in and shine. Because they are already likely to be highly skilled in Lego construction, the designs they come up with will likely be quite sophisticated.
&lt;/p&gt;

&lt;p&gt;
The beauty of building with Lego is that if something doesn’t quite work out, you just pull it apart an try again. 
&lt;/p&gt;

&lt;p&gt;
As this customisation happens, the engineering of the Robot can also evolve to better suit the vision for the Robot Racer. This process is encouraged. As participants get more familiar with their task they will be able to make improvements based on what they have learnt so far. 
&lt;/p&gt;

&lt;p&gt;
During this process, flaws in construction and engineering can also become known. It’s important to let participants know that YES, there will be unfortunate accidents leading to unwanted robot destruction, but to not be upset by this! The process of learning is a process of trial and error and building on mistakes. A broken Robot is just an opportunity to rebuild a stronger robot.
&lt;/p&gt;

&lt;p&gt;
Here are a few examples of some outstanding robots created in past workshops. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4424.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4424.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=400&amp;amp;tok=dfd09e&amp;amp;media=ypf:img_4424.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4423.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4423.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=400&amp;amp;tok=f5af3f&amp;amp;media=ypf:img_4423.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4422.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4422.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=400&amp;amp;tok=5e7d10&amp;amp;media=ypf:img_4422.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4421.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4421.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=400&amp;amp;tok=b9b4b1&amp;amp;media=ypf:img_4421.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
In the last 15 minutes of this process, I encourage groups to put their Racers to test to make sure that their customisations are secure and sturdy. Again, it’s important make sure that each group is working within the confines of their  floorspace immediately around their workstation to avoid accidents. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 4: Robot Racer Customisation, Testing &amp;amp; Fixes&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_4robot_racer_customisation_testing_fixes&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:17,&amp;quot;range&amp;quot;:&amp;quot;25322-27064&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit18&quot; id=&quot;step_5lunch&quot;&gt;Step 5: Lunch&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(2:30 - 3:00)
&lt;/p&gt;

&lt;p&gt;
If like me, you don’t have the luxury set up your racetrack area in a separate space, you will be required to do a changeover of the space during the participants lunch break.
&lt;/p&gt;

&lt;p&gt;
I moved the workstation tables to the edges of the room t to become a ‘pit lane’ of the racecourse, where maintenance work can be done on Racers. 
&lt;/p&gt;

&lt;p&gt;
On the floor, you should have already pre-marked up a racetrack circuit using painters tape. Setup the stools on the edges of the room to create a ‘seating area’ for groups of race spectators. Prep your ‘junkyard’ bits and pieces into five boxes ready to give one to each group as racetrack building material. I organised my materials in themes so that each section of the racetrack had a different feel - for example - one section was made entirely of cardboard, another of timber, another was all plastic animal toys. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 5: Lunch&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_5lunch&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:18,&amp;quot;range&amp;quot;:&amp;quot;27065-27967&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit19&quot; id=&quot;step_6practice_laps&quot;&gt;Step 6: Practice Laps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(3:00 - 3:30)
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;practice_laps&quot;&gt;Practice Laps&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Using the Playstation like controller as the means to race your robot is harder than it looks! A short amount of time to have a practice run on a blank race-course is a massive help to participants, particularly people that might be less experience driving cars in real or video-game environments. 
&lt;/p&gt;

&lt;p&gt;
Key things to communicate to participants about driving your Robot Racer are:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The driver should be standing in the ‘inner oval’ of the racetrack. They can be accompanied by one ‘Pit Crew’ member to help out if the worst happens and there is a crash where debris needs to be cleared from the track, or worse if a Race needs to be serviced mid-race. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; EVERYONE else should be sitting in their seating area. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The driver should turn their body so that they are facing the same direction as their robots trajectory. If your Robot Racer turns left, you turn left with it. This is to help your brain intuitively know which way to go next!&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;practice_laps_structure&quot;&gt;Practice Laps structure:&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Practice takes place on a blank racetrack.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Each team has one team take part in a practice per race. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Each driver starts their racer from their corresponding section of the track.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; All drivers start simultaneously. When they complete a full lap and arrive back at their origin they are finished and can pass their controller onto the next player. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 6: Practice Laps&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_6practice_laps&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:19,&amp;quot;range&amp;quot;:&amp;quot;27968-29395&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit20&quot; id=&quot;step_7racetrack_construction&quot;&gt;Step 7: Racetrack Construction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(3:30 - 3:50)
&lt;/p&gt;

&lt;p&gt;
Building a racetrack is an excellent way to add further agency and participation into this workshop. I found that it added another dimension of ownership over the Robot Racers tournament, and provided an additional set of tasks throughout the tournament which helped keep participants busy and focused. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:story_lab:img_4401.jpg&quot; class=&quot;media wikilink2&quot; target=&quot; _blank&quot; title=&quot;ypf:story_lab:img_4401.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=cc4951&amp;amp;media=ypf:story_lab:img_4401.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
During  the lunch break, I went ahead and built my own ‘home straight’ section with a starting/finish line and a long open straight to get started. This allows participants an easy start to their race, and gives a little example of the type of construction possible. 
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;My brief for the workshop building process was as follows:
&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You will be given a box of junk that you can use to build your racetrack.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; This is an entry level racetrack. In racing games, the first track you compete on is always the easiest. That’s the kind of track we are building.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Each team has a section of track. You may only build inside your section.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You may place no more than three obstacles in your race track. Everything else can be perimeters or decoration.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You must be able to fit the width of a Robot Racer through every section of the course. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Race Officials will do a final check of each section of the course. The officials have the right to amend the course if it is found to have breached track rules. The decision of the racetrack officials is final.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You have 10 minutes to build your course.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Example of a junkyard track created by participants at State Library:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4401.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4401.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=007ebc&amp;amp;media=ypf:img_4401.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 7: Racetrack Construction&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_7racetrack_construction&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:20,&amp;quot;range&amp;quot;:&amp;quot;29396-31014&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit21&quot; id=&quot;step_8robot_racers_tournament&quot;&gt;Step 8: Robot Racers Tournament&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
(3:50 - 5:00)
&lt;/p&gt;

&lt;p&gt;
Now, the moment we have all be waiting for as finally arrived. It is time to complete for fame and glory in….
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/images/smileys/icon_cool.gif&quot; class=&quot;icon&quot; alt=&quot;8-)&quot; /&gt;&lt;strong&gt;THE ROBOT RACERS TOURNAMENT&lt;/strong&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/images/smileys/icon_cool.gif&quot; class=&quot;icon&quot; alt=&quot;8-)&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4432.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4432.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=2eb364&amp;amp;media=ypf:img_4432.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Crowd goes wild. Etcetera.
&lt;/p&gt;

&lt;p&gt;
For this part of the workshop, like to take on the the role of Racetrack Official and Master of Ceremonies, facilitating the process in a way which is slightly different to what they have experienced in the workshop so far. This is the fun bit of the workshop that everyone has been working hard towards, so it’s good to be playful in your approach.  I also use music and sound effects to help punctuate the structure of the workshop and set routines, in a way that feels light and fun. I chose to use the soundtrack from Nintendo’s Super Mario Wii as the background and racing music. 
&lt;/p&gt;

&lt;p&gt;
That said - participants having too much fun can also be a problem! Excitement and good times can quickly descend into chaos, so it’s important to be clear about your racing rules and protocols. 
&lt;/p&gt;

&lt;p&gt;
The main races in the tournament structure are Time Trials. These are one on one races where the goal is to get through the course as much as possible.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;ground_rules_for_time_trials_include&quot;&gt;Ground rules for Time Trials include&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Every participant will have the opportunity to race in a Time Trial.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; At the beginning of each race, I will announce the competing groups. At that point, nominate one group member as the driver, and one as the Pit Crew.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Pit Crew are responsible for taking the Robot Racers from the Pit Area to the starting line. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Drivers are responsible for testing that their Racer is working (joystick test) and competing in the race.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; ALL other group members are to sit in their grandstand seating area as spectators. Participants who are not in their seating area will be penalised.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; At the beginning of the race your team names will be announced. Competing teams and their supporters need to do their team gesture for bonus points. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When the race is about to begin will hear the 3,2,1 GO. On GO, the race is underway.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Pit Crew should stand back until they are instructed to step in by race officials. Pit Crew can only step in for two purposes; to pick up debris that has fallen off their Racer, or to perform maintenance on their Racer if the Racer is broken to the point it cannot move.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;  In some instances, the Race Officials can step in to physically help stuck or broken robots, at their own discretion. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the event that a Robot Racer is destroyed and cannot complete the track, they will be awarded the finishing time of their competitor minus 15 seconds. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A timekeeps (staff if possible) records the time of each racer, and records it on the whiteboard.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; At the end of each race, the Pit Crew takes their Racer back to their pit area, an can quickly do any repairs required before the next race. Both the pit crew and the driver should be sitting back down as spectators before the next race begins. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;https://wiki.slq.qld.gov.au/lib/exe/detail.php?id=ypf%3Astory_lab%3Arobot_racers&amp;amp;media=ypf:img_4404.jpg&quot; class=&quot;media&quot; target=&quot; _blank&quot; title=&quot;ypf:img_4404.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;https://wiki.slq.qld.gov.au/lib/exe/fetch.php?w=600&amp;amp;tok=cd7634&amp;amp;media=ypf:img_4404.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;officiating_the_tournament&quot;&gt;Officiating the Tournament&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The winner of the time trial is decided by taking the fastest lap from each group, and subtracting or adding that groups positive or negative seconds that they have been accumulating throughout the workshop as either penalties or prizes. This process can take some time. Whilst one staff member does the maths, I often use this moment in time to do some reflection with the group, sharing together their favourite parts of the workshop, and suggesting ideas to make things better.
&lt;/p&gt;

&lt;p&gt;
This process is ALOT of fun. There is yelling, screaming, chanting, Cries of joy, and sometimes sadness. This is an important time for the facilitator to try and manage everyone&amp;#039;s expectations in a high energy environment. Encouraging good sportspersonship will be essential - particularly when announcing the winners of the the Time Trials. A reminder that the real reward is having fun, making amazing things, and learning some new skills is the real prize does not go astray. 
&lt;/p&gt;

&lt;p&gt;
At the very end of the Time Trial, if there was time I would get participants to pack up the  racetrack an nominate one driver per group to compete in one of the following.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Snacks - A game in which a driver from each team has to collect balls from the centre of the track, an move them back into their own racetrack section. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Royal Rumble - Where the goal is to destroy your opponents Racer an be the last to survive. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
At the end of the workshops, I instruct participants to leave their Racers in their pit area. If they, or their parents have phones with them, I welcome them to take a photo of their creation. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Step 8: Robot Racers Tournament&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;step_8robot_racers_tournament&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:21,&amp;quot;range&amp;quot;:&amp;quot;31015-35671&amp;quot;} --&gt;
&lt;h1 class=&quot;sectionedit22&quot; id=&quot;the_end&quot;&gt;THE END&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
That is the end of this Robot Racers workshop resource. We hope you find it useful!
&lt;/p&gt;

&lt;p&gt;
For questions in regards to this resource please contact the Young People and Families team at State Library of Queensland on ypf@slq.qld.gov.au or on 07 3842 9876.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;THE END&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;the_end&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:22,&amp;quot;range&amp;quot;:&amp;quot;35672-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>ypf:story_lab</category>
            <pubDate>Tue, 23 Apr 2019 09:16:43 +0000</pubDate>
        </item>
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