QUT Session Plan - 8 September
Facilitated by Rozina Suliman & Sarah Winter with Mick Byrne
Part 1 - Check in
- Check- in
Part 2 - Revisit Decisions and What We Know
- The Glitch Forest is made up of Mycelium
- Inspired by the movement of a river, the Glitch Forest is to be journeyed through
- Mycelium is the connector of worlds and the nearest to a glitch of the natural world
- It is also the Glitch between plants and animal kingdoms
- Sound, movement and lighting will also be considered o the journey through the glitch forest
Reminder that we are shifting into the real now! Keeping our dreaming in our back pockets to call on as we work through a design process
Revisit what we know design constraint wise
- Allocated space in gallery (TBC – pending a decision about this) and some dims to work with
- Modular
- Transport
- Timeframe
- Installation and access
Part 3 - Design Process – we are at the develop solutions stage!
https://discoverdesign.org/sites/default/files/2018-08/DDPROCESS_Worksheet_with_Notes.pdf
Make some decisions around the style of Mycelium and shape of the work
Part 4 - Design Process – split into groups and work on
1 – Moodboard, movement & sound and lighting research group 2 – Model making group (work in scale and visit gallery to measure dimensions) 3 - CAD or Digital drawing/drafting group (work in scale and visit gallery to measure dimensions 4 – Writing Group (link our idea back to the Well inspirations #67 Glitch, #69 The Great Darkness and #75 Gargor, also write a summary of our world The Glitch Forest)
Part 5 -Sharing
Share back to group
Part 6 -Design Process Continued
Part 7 -Design Process Continued
- Homework tasks given to a few (work in groups on design process, model making and CAD drafting)
- When we split into our interest groups what it might look like (facilitation with Mick at BSHS, projection with Michelle etc)
- Next week: design and fabrication