Table of Contents

Response Workshops with Young People

Engagement Style: Free 1.5 hour sessions facilitated creative process.

Venue:The Edge Auditorium, Digital Media Lab and Innovation Lab.

Dates: 2-6th July.

Capacity: 15 young people per session aged 9-16

Staffing/Contractors: 2 artists, 1 program officer

Workshop Planning

3 x 2-4 hours meetings, plus autonomous preparation time as required. Access to SLQ equipment as required

Workshop Delivery • 2-6 June • 5 days of delivery. • 10 x 1.5 hour workshops, 2 workshops per day.

Content Integration • 1 day total, allocated as required.

The final installation in The Edge

Rationale: Groups of community members aged 9-16 were lead through a series workshops by artists/STEAM practitioners that use the rich imaginative content of the Great and Grand Rumpus as a point of departure for young people to developing activation content and exercising new creative and technical skills in the fields of audio and video. Groups will respond to and expand the modality possibilities of the installation in small scale ways, augmenting existing elements in the installation through the use of sound, projection, electronics and writing.

Both workshop strands engaged young people in a process of rapid content creation and skills development, aiming at for short, simple intensive bursts of creativity that lead to intuitive and spontaneous artistic outcomes. Workshops were pre-fabricated technically, allowing young people to arrive and ‘play’ with digital audio and video content without needing to understand the entire process behind them. This programming choice was made to prioritise rapid, playful, uninhibited creation over deep skills development around creative technology.

AUDIO RUMPUS - Workshop Plan

The AUDIO RUMPUS facilitating artist worked with the SLQ Program Officer to develop a sound design workshop series for young people aged 9-16 year olds engaging them in a creative process to respond to the Great Grand Rumpus installation using audio recording, digital manipulation of recordings, sampling, and live triggering, using Ableton Live and trigger based hardware ('Bare Conductive Touch Boards'). The artist worked in collaboration with SLQ to develop the workshops, then worked autonomously to deliver them with young people. The artist then worked with SLQ to integrate the digital content developed throughout the workshops into the installation environment including preparation of content and system design.

Workshop Materials

Workshop Daily Schedule

8:30: Arrive (1st day) 10:00: Workshop Start 11:30: Workshop Finish 12:00: Lunch 13:00: Workshop Start 14:30: Workshop Finish 15:00-5:00: Setting up

Workshop Session Sequence

1. Introduction: 10mins

2. Brief: 15 mins

Each space has a story. Your space is… Read the story allocated to your space. Brainstorming ideas for content creations Brainstorm - How do we turn the installation ideas into audio. What does this space or character sound like?

3. Ableton 101: 25 mins

Task. We are going to:

Step 1: Basics

Step 2: Recordings

Step 3: Effects

Step 4: Experimentation time.

Examples of workshop audio outcomes.

Upside Down World

Let's Drop the Bass

Pluto Ant Whisper

Robot She Sells

Audio Rumpus

VIDEO RUMPUS - Workshop Plan

The VIDEO RUMPUS facilitating artist worked with the SLQ Program Officer to develop a video design workshop series for young people aged 9-16 years, engaging them in a creative process to respond to the Great Grand Rumpus installation using the live VJ/Projection tool Tagtool https://www.omai.at/tagtool/ by Omai, creating a layer of digital animated content that can be projected onto cardboard sculptural pieces throughout the installation in a process of ‘live projection mapping’.

The artist worked in collaboration with SLQ to develop the workshops, then work autonomously to deliver them with young people. The artist then worked with SLQ to integrate the digital content developed throughout the workshops into the installation environment preparation of content and system design.

Workshop Materials

NOTE: You only need to purchase one license of the Tagtool Pro app to access it on all 15 iPads, as long as you have all iPads logged in on the same Apple account.

Workshop Preparation

Creative Commons Agreement

This document makes clear the nature of the workshop, and protects the moral rights of the participants whilst allowing State Library to capture and present workshop outcomes in a public exhibition content.

Workshop Daily Schedule

8:30: Arrive (1st day)

10:00: Workshop Start

11:30: Workshop Finish

12:00: Lunch

13:00: Workshop Start

14:30: Workshop Finish

15:00-17:00: Setting up

Workshop Session Sequence

DURING WORKSHOP

Step 1. Introduction

Step 2. Discussion & Brief

Facilitate a discussion to give context to the content that you will be creating throughout the workshop.

Step 3. Demonstration & Learning

Step 4. Tagtool Mapping

POST WORKSHOP

Step 5. Exporting content

Step 6. Integrating content

Refer to the QLAB manual for additional support. http://figure53.com/docs/qlab/v4/

TAGTOOL INSTRUCTIONAL INFO

A. Gestures.

Tagtool is a multi-touch gesture based interface, so it’s important to have a good grasp of a variety of multi-touch gestures before you even pick up an iPad. Before you hand out iPads to start the hands on session of the workshop, teach the gestures that you’ll need to the participants. This seems like simple stuff, but really comes in useful down the line!

Gestures to cover include:

Tagtool is an app that requires two hands to operate, and often you will be required to do two gestures at once, on each hand. Ask the participants to respond to your instructions. For example.

B. Discovering the interface

Learn mode

Make sure all participant have their iPad in ‘Learn Mode’. This will cause Tagtool to show you the functionality of the interface whilst it is in use. Encourage participants to tap around the pane and read the text that appears to learn different functions.

Paint Mode

There are two interfaces to Tagtool, Paint Mode which shows your paint pallete pane and paint functions, and Animate Mode which shows your animation layers pane, and animation functions.

Discuss paint mode as the illustration aspect of the app, an interface for creating visual content to animate. Learn the following functions.

Instruct participants to draw a shape with their chosen colour, and to fill it in.

Creating New Layers

Discuss the concept of layers, the idea that you can have different elements of your image in different layers, so they can be edited and animated independently. Demonstrate layers by:

Animate Mode

Ask participants to press the ANIMATE button to toggle to the Animation mode of Tagtool. On the left, they will see the Layers pane, with the three layers they have just created (shape, eyes, mouth). These layers will be visualized as rectangles.

Ask the participants to drag the layers up and down to re-arrange the layers, where they should notice that the top of the pane is the rear of the image, and the bottom of the pane is the front of the image. Ask them to re-sort the layers to make sure the head shape is at the rear of the image, with the mouth and eyes on top.

Ask participants to tap the layers, either in the layers pane, or on the image themselves, and notice that the layer selected turns yellow in the canvas pane, whereas the deselected layers are grey.

Animate Layers

Instruct participants to tap and hold the PANELS button with one finger, then with the other, tap on the arrow buttons to ensure that the panels around the canvas pane are not hidden.

Participants can then follow these instructions to animate their first layer (the shape/head).

Ask participants to repeat these steps with each of the two other layers to separately animate both the eye and mouth. The end result should be an animated face with eyes and mouth that move separately. If they wish, they can add additional layers and animation loops to the image. You can create more than one animation loop on a single layer.

To preview animations, ask the participants to tap the FULLSCREEN button in the top menu row, and hold up their iPads to show each other their progress.

Group Layers

The Group function allows you to group layers together so they behave as a single animated layer. This allows for complex layers animated in sync to be connected, and re-arranged, duplicated, or saved. To use the group function participants can:

Save to Decks

Deck is a functionality that allows you to save components of, or the entire animation for future use. You can save individual, or grouped layers to your Decks. To save to Decks, instruct participants to:

Editing Layers

Once a layer has been created or imported, it can then be edited using Paint Mode. Ask participants to follow these instructions to learn how to edit layers.

Erasing parts of a layer

Once a layer has been made available for editing in ‘Paint Mode’ by following the above process, it is possible to erase the parts of the image that you do not require in order to animated specific parts of the image. For example, and using an image containing a butterfly, the butterfly can be extracted by erasing the rest of the image. That butterfly can then be animated as a layer. Ask participants to follow these instructions to extract the foreground object/figure from an imported image.